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I am a newer iPhone user (2 years now) and I am of the same opinion as you. I see so many people crying foul, that their phone is now unusable, but I’m just hear going “eh it’s uglier” and continuing. Curious what OP thinks is fundamentally broken.

Now I have heard about issues on MacOS and things but not really anything around the phone.


Something I've heard from someone that owns an iPhone 16 Pro is that animations are (were?) laggy sometimes. I was also looking at some pictures on an iPhone the other day (unsure about the model, maybe 14?) and it felt like it was dropping some frames while switching apps.

So while it may not be fundamentally broken, it's the type of stuff that would annoy me a lot if I used an iPhone. I never expect to go from a smooth experience to a low-end Android phone experience after a software update.

MacOS... I've avoided upgrading my M4 Max MBP so far after upgrading the M1 Air we have at home. It's just not as smooth as before, even with reduced transparency.


iPhone 16 Pro and Apple TV and Apple Watch have all become noticeably slower/laggier with choppy animation under 26. Totally unacceptable.

My old F150 had a screen in the rear view mirror. I miss that.

Hah I did the same thing. I only ever interact with it now when it appears in search results.

If memory serves the launcher/ui is out of their control. It is GoogleTVs launcher and they are forced to use it.

South Dakota is in the northern portion. But to your statement, historically speaking the southern states after the civil war kept trucking along in terms of power and influence.

The Dakotas weren't really north/south in the Civil War context; only about 4k people lived there in 1860. It was largely empty land, and not a state until 1889.

4k white settlers

Was gonna say my wife is a nurse and half the terms, checklists etc are like a few letters that auto complete to a paragraph of templates text.


I love GOG and buy a lot of games through them, but at the same time one of the things Steam provides is very easy and simple online coop support. So if I ever intend to play with others I go with Steam. I don’t see an easy way around that.


I think this is cause most developers just end up using steam's APIs for these things and since steam will be most of their sales they don't bother. I have seen games using epic's solution in their steam distribution.

i do wonder how hard it would be to integrate multiple of these APIs so that the end user could invite anyone from any platform, though i imagine you'll still need some sort of middle man / lobby server...

Either way, I'm not a fan of having to generate lobby codes every time I want to play baldurs gate 3 with my friends who have it on steam


The API is pretty straightforward. It's mostly about resolving SteamIDs and talking to the matchmaking server. Last time I used it, once you have all the player and server data, you pretty much just send UPD packets through another Steam API call. Though I think you use SteamIDs instead of IP addresses.

Unless you've gone super deep into the Steam API, it shouldn't be too hard to plug in a different framework.


We need someone to write a compatibility layer for those APIs, so it can be used across various "multiplayer-providers" and distribution platforms. Call it Sroton. Or maybe someone could email Gabe and ask if he could just straight up open source it and let others implement it too.


We historically have used Blynclights for this exact thing. Used them in office then we all migrated to working from home a lot of us brought them with and use them. I have a wireless one that sits on a table just outside my office.


I have an Acer Predator Helios 16. I have been running Kubuntu on it for around a year with almost zero issues. The only one I had was issues with secure boot and Nvidia drivers. I play WoW, Helldivers, and a bunch of other smaller games with no issue.


I am speaking from only my personal experience, but I would say the vast majority of Firefox users are using Firefox to avoid Chrome and Chrome likes. That being said I would say they are then more likely and inclined to also utilize extensions.


According to Mozilla's own stats, most Firefox users do not have any extensions at all:

> Has Add-on shows the percentage of Firefox Desktop clients with user-installed add-ons.

> December 8, 2025

> 45.4%

https://data.firefox.com/dashboard/usage-behavior

Note that language packs are counted as extensions.

Some have disabled telemetry, of course, but how many? Here we can only rely on our own observations, and of all Firefox users I know, it's zero.

(I keep it enabled because I want my voice to be counted — people who have never lived in an autocracy tend to have peculiar views on this.)


I think the correlation of people using extensions and people disabling telemetry is pretty high. I do both myself. Even a decent password manager requires one (though not on android because it has an API for that). On android I do use others obviously.


Always appreciate people citing real data! I honestly would not have been able to guess one way or the other but unfortunately most comments are kind of hip firing in random directions that are impossible to keep track of, so it helps to keep these discussions grounded.


But what if you weigh this by usage time? The firefoxes without extensions might be hardly ever used


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