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And nothing of value would be lost.

> told disgruntled iPhone 4 users that they were holding their phones wrong

That was never proven. Although their PR response was atrocious.


> That was never proven

“All phones have sensitive areas,” Jobs wrote. “Just avoid holding it in this way.”

https://arstechnica.com/gadgets/2010/06/jobs-on-iphone-4-ant...

https://www.macrumors.com/2010/06/24/steve-jobs-describes-ip...

Jobs wasn't exactly wrong - bridging the antenna with your finger was not a good way to hold the iPhone 4.

What's hilarious is how they "fixed" it in software - by changing the signal bar display curve, and then making the lower bars appear taller.

https://9to5mac.com/2025/10/08/a-15-year-mystery-solved-the-...


How is that relevant?

Playing two Steam games simultaneously typically results in a logout from the second (offending) PC.

> Microsoft licensing rules mean that you are not allowed to hide Windows.

What do you mean? As in - manufacturers can't create an overlay similar to Steam Deck's "Gaming Mode"?


As in

> manufacturers can't replace Explorer with a desktop similar to Steam Decks GameScope.

You have to use Microsoft's OOB experience. Improved with "handheld mode", but still not as slick and you are not allowed to improve it.

You can have a "full screen launcher", but you have to boot to Explorer and then run your Big Picture Mode.


Steam do on Windows through "Big Picture" mode.

My first job did IRL code reviews with at least two senior devs in the loop. It was both devastating and extremely helpful.

Yeah when we first started, "code review" was a weekly meeting of pretty much the entire dev team (maybe 10 people). Not all commits were reviewed, it was random and the developer would be notified a couple of days in advance that his code was chosen for review so that he could prepare to demo and defend it.

Wow, that's a very arbitrary practice: do you remember roughly when was that?

I was in a team in 2006 where we did the regular, 2-approve-code-reviews-per-change-proposal (along with fully integrated CI/CD, some of it through signed email but not full diffs like Linux patchsets, but only "commands" what branch to merge where).


Around that time frame. We had CI and if you broke the build or tests failed it was your job to drop anything else you were doing and fix it. Nothing reached the review stage unless it could build and pass unit tests.

Right, we already had both: pre-review build & test runs, and pre-merge CI (this actually ran on a temp, merged branch).

This was still practice at $BIG_FINANCE in the couple of years just before covid, although by that point such team reviews were reducing in importance and prominence.

Yeah, I'm calling bullshit as well. The OP responds but doesn't seem to acknowledge that --dangerously-skip-permissions is a thing.


I don't know if it's real any better than you but they do seem to acknowledge that.

> This is the first time I've had any issues with yolo mode and I've been doing it for as long as it's been available in these coding tool

https://www.reddit.com/r/ClaudeAI/comments/1pgxckk/comment/n...

I don't know what else "yolo mode" would be.


Ah fair enough.


Do skills get access to the current context or are they a blank slate?


They execute within the current context - it's more that the content of the skill gets added to that context when it is needed.


> which presumably hasn't done a fresh pre-training over the web

What makes you think that?

> Did they figure out how to do more incremental knowledge updates somehow?

It's simple. You take the existing model and continue pretraining with newly collected data.


A leak reported on by semi-analyses stated that they haven't pre-trained a new model since 4o due to compute constraints.


GPT 4o was an MoE model as well.


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