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> Think Go (the board game). The rules are much simpler than Chess, and the game itself arguably deeper (for instance, effective Go AIs appeared much later than effective Chess AIs).

Arguably, that was because until recently our Chess and Go machines relied too heavily on extensive deep search. For much of the game Go has a branching factor at least an order of magnitude higher than Chess, and a Go game typically lasts many more moves than a Chess game, and the consequences of a bad move in Go can take a lot longer to become apparent than in Chess.

When DeepMind came alone with an approach that was not as heavily reliant on extensive deep search, their machines didn't seem to have much more difficulty with Go than with Chess.



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