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So assuming you have packet loss - you just get a paused/blank stream until the flow continues? How does it handle any network issues.

Would it ever be possible to route two stream via different paths to the client and let the client just accept the first packet from either and drop the other in order to add some redundancy to delivery?



This wouldn’t actually solve anything since WebRTC can handle packet loss. The loss is going to be coming from OBS -> Server which unfortunately there isn’t much I can do about that since it uses UDP


Ah thanks.

A diagram of the setup on your page would be helpful...


Multiple streams is BAU with RTP - using smpte-2022-7, or most of the time just firing the packet different times on different routing tables.

Sometimes network paths die. This could be a dodgy router in a third party network that drops streams for 150ms at a time, or a bgp recalculation that knocks it out for maybe a minute or so.

In both cases you need to have multiple routes to keep your latency low.




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