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'easy' and 'perceived' as easy are different things.

Things that are perceived as hard, usually are way harder, and you're set up to fail.

Since corporations don't like failure, even when it's expected, it's a tough choice that mingles up the author's logic.

I'd argue the 'easy thing done' counts more because you 'got it done' and the complexity is a second order factor.

It's one of the things I'm always on the lookout for actually, is to try to ascertain really what's going on.

The added challenge, is that sometimes 'bad devs' make things necessarily complex out of stupidity, and 'brilliant devs' often do the same out of adding on unnecessary complexity.

It takes a lot of oversight to tell, and it's almost impossible to guess at from the outside.



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