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I used to play a game called runescape and there was this client called OS Buddy that had data dump of all 'buy' and 'sell' orders in the grand exchange.

put the data in python and I calculated the "flip" ratio, average and liquidity of the items.

Now that was all profitable, but around this time there was a phase where everyone discovered that you could do pump and dumps and make obscene profits. They worked exactly how normal pump and dumps work, a select few insiders buy a bunch of the random item and then after a few days they annouce it to the clan and start selling their item. I could see a surge in abnormal buys for items with low liqidity and effectively have a birds eye view of all the pump and dumps before they aree 'Public".

I never had to have a job through high school as i could sell the GP and make around $50-60 a day!



Back when you could create accounts with usernames instead of emails, I wrote a c# program that would generate a random user/password/DOB, go through the three web forms, and create an account. I integrated this with TOR so that on every third account, I'd switch IPs to prevent throttling. I'd let the thing run almost constantly and ended up with thousands of accounts.

I sold these account lists to botters who would then go on to to their thing. Made a decent amount of money from this too!


it'd be interesting to make a mmorpg game that was entirely based on building bots. an MMORPG Programming idle.


Have you seen screeps? (https://screeps.com/)


this is exactly what i was looking for.

Plus i can use any web assembly language? My dreams of a rustacean based empire are about to be realized. Bye Bye productive work for the day.


What is a ‘flip ratio’?


Difference between the immediate sell price and immediate buy price.

You can sell an item instantly for X and can buy an item instantly for Y. You determine which items have the highest difference between X and Y. You buy for X and sell for Y.


That's an arbitrage, then, if both sides are immediately available. Then it's just a question of how much profit can you lock-in.


yup but arbitrage is usually through other exchanges, or exploiting a triangle between assets. In runeescape there was downright no liquidity so it's more like day trading and using the liqudity gap as your margin.




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