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The "binary abandonment" model can have effectively the same result, though.

An example that come to mind immediately is how much of a mess it is to get games that were built with Games for Windows Live like the PC port of Fable 3 running on modern Windows. It's possible, but there's a ridiculous number of hoops to jump through, none of which would be necessary if Microsoft shipped a quick and dirty update that pulled out the Games for Windows Live dependency.



GFWL games are really an exception -- most games on Windows or Proton work fine years down the road.




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