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I’m not really steering the conversation anywhere. Wage theft is a felony in many states. Which is the point I’m making: crime is socially constructed, and two big reasons that some areas are “low crime” and some are “high crime” is that we’ve decided to A) selectively criminalize things and B) selectively enforce those laws.

As to your question: if you are playing SimCity and you have a little number in your omniscient UI that reads “crime rate” and police are your one lever to address that, by all means add more police to the area. But in the real world that’s not how things work.



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