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For me it’s entirely context based. If it’s a flying game, I can only play it if Y is inverted. For an FPS, I can only play without inverted Y.

There’s no real difference between except the context. I just got used to playing FOS games one way, and flight sims the other, and now my brain is wired that way.

Even in games where you can frequently switch between FPS and flying, I can only do both if there’s a separate Y invert setting for each context.



It's exactly the same for me. With one exception: Freelancer. There "pointing" with the mouse just felt more natural because you control the guns at the same time and don't really control the ship but instead tell it where to fly.


Yeah, now that you mention it, is the same for me. I don’t think it’s an exception though since it’s really more like arming than flying, as you said.


I also think that's where they wanted to go to. I read some previews that they planned on having an even more indirect control scheme with you being able to buying better control computers that offer better maneuvers. But we all know how messy the development process of Freelancer was...


For me, I can't play with inverted y on mouse at all, can't with gamepad for ground based games, but for flight based games on gamepad, I can't play without inverted y.

It's quite frustrating at times.




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