The "MIDI timing" problem was often a combination of MIDI traffic limitations with limited CPU in the receiver.
What started off as a four note chord would be smeared out a little by MIDI, especially in the early days until everyone worked out that putting MIDI for an entire studio down a single cable was a bad idea.
Then you'd get some more smearing in the target synth CPU as the incoming notes were parsed. Then perhaps some more delay for each notes, because it took a while to send trigger and pitch messages to the hardware. Even more if there were if there were software envelopes involved and they had to be initialised.
This is still a problem with VSTs, on a smaller scale. There's some finite amount of processing that has to be done before sound starts being generated. Usually it's not very much, but there's always the possibility that two notes that should start in the same 5ms buffer slot will be spread across two of them because one note is just a little too late.
This isn't as objectionable as glitching, but it can still affect the timing feel, and - depending on the patch design - cause phasing effects between the notes.
1. MIDI traffic limitations are rarely the issue. The chord smearing that some people claim to be able to hear is not because of traffic but because the protocol is a serialized stream of individual note on/note off messages, and thus by definition there is no possible way for every message to arrive at the same time. However, the actual delays between a set of note on messages caused by the protocol is small enough that it is in the same range as human performance on both keyboards and string instruments. Note that MIDI has no collision detection or ACK-style replies, and you do not use "a single cable" for MIDI unless you have only 1 sender and 1 receiver. If it is a DAW sending "a lot" of MIDI to some external MIDI hardware, the only issues arise if the total amount of data to be sent exceeds the serial capacity of the hardware layer. This is not impossible to make happen, but even so-called black MIDI faces a challenge when doing this, even with classic (DIN) serial MIDI.
2. "parsing incoming notes" does not cause more smearing. Block-sized processing of audio causes a delay which is the "performance latency" that people complain about. It does not change the ordering or interval between note onsets.
3. the "finite amount of processing that has to be done before sound starts being generated" is irrelevant in a block processing architecture (which is used these days by all DAWs and all plugin APIs). As long as the plugin gets its work done within the time represented by the block,there is no additional latency caused by the plugin. If it doesn't, then there's a click anyway.
4. "there's always the possibility that two notes that should start in the same 5ms buffer slot will be spread across two of them". No, there isn't, If that happens, that's a coding error in either the plugin host or the plugin or both. But also, time is continuous. If the notes are supposed to be 3msec apart, it doesn't matter if they are 3msec apart within the same buffer/process cycle, or in two consecutive ones.
What started off as a four note chord would be smeared out a little by MIDI, especially in the early days until everyone worked out that putting MIDI for an entire studio down a single cable was a bad idea.
Then you'd get some more smearing in the target synth CPU as the incoming notes were parsed. Then perhaps some more delay for each notes, because it took a while to send trigger and pitch messages to the hardware. Even more if there were if there were software envelopes involved and they had to be initialised.
This is still a problem with VSTs, on a smaller scale. There's some finite amount of processing that has to be done before sound starts being generated. Usually it's not very much, but there's always the possibility that two notes that should start in the same 5ms buffer slot will be spread across two of them because one note is just a little too late.
This isn't as objectionable as glitching, but it can still affect the timing feel, and - depending on the patch design - cause phasing effects between the notes.