Honestly this doesn't even sound like a particularly bad thing. Sort of like how Houdini has literally no competition whatsoever. Like it's actually hilarious how nothing even comes close. It just works so well that nobody can really hope to ever do better, and there is nearly 0 enshittification happening, so its existing users have no reason to ever switch.
Yep, sorry, that is indeed what I meant; I had originally said Houdini FX but I couldn't tell if that was the true product name or not since there are non-FX versions. Bleh.
I’m not super familiar with 3D stuff, but I’m curious what the “class” here is, is it specifically procedural sort of effects creation mainly for film?
I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?
It's for procedural effects and simulation, yeah. Stuff like fluid and gas simulation, interactions between them, surface deformation from stuff like footprints or tire treads or whatever. In those areas Houdini can't be beat.
> I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?
It depends. I'm not sure if Houdini has modeling stuff, it's been a while since I used it. Houdini is only one element of a complete workflow, that's why it has so many importers and exporters.