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You, my dear Internet friend, are confidently expressing your lack of experience. No one who has played multiplayer LAN games, or low latency Internet games, could or would ever say that streaming gaming, such as the dead stadia, or moonlight, whatever, are comparable to the alternative, Nah, they couldn't.


You conflate local streaming vs internet streaming, and I specifically excluded twitchy multiplayer games...


I don't think that I could feel the difference between 40ms and 10ms RTT when playing something like DOTA2 or AoE2.


Most online games use client side prediction, so any input made by the client happens almost instantly on the client and it feels really good, and can be rollbacked if the server disagrees. If you stream your game remote with 40ms it will add 40ms to your input and that just feels bad (not to mention jitter, especially if you're on semi-congested wifi), but its not unplayable or even that noticeable in many games. Would I play some casual Dota like that? Sure. But not high ranked games.




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