Slightly off topic:
Is D a good language for creating tiny windows or Linux executables?
There is an upcoming game jam (4mb jam 2025) which gives extra points for game submissions <= 8KB.
With c you can fit a window with graphics update in an executable of less than 900 bytes[0]. Granted it's using crinkler for linking which does some compression.
Instead of being an ass, maybe you can take the time to educate me why you think I'm wrong?
I think that at least the garbage collection not being available qualifies my statement as somewhat being true. For game development, as it's closer to what grand-parent asked, classes not being usable would also be an issue...
For game development? I imagine having to use only structs but not classes would be something that forces a "non idiomatic D" experience. Dynamic arrays sound like something that's very useful for a game. I don't know, there are plenty of features that are incompatible with better C that makes D, D. Generally speaking, garbage collection would be the biggest in my opinion.
I fully agree with you, but I think that if you present it as an option to somebody you should write a line or two about the potential downsides, so they have a better picture. Sorry if I was too abrupt in my criticism of your post. :)
0: https://gist.github.com/ske2004/336d8cce8cd9db59d61ceb13c1ed...