> Carmack has said that for VR/AR to get any traction, the headgear needs to come down to swim goggle size, and to go mainstream, it has to come down to eyeglass size. He's probably right. Ive would be the kind of guy to push in that direction.
I agree with the first 2 sentences, but not the last. Everyone and their grandmother knows size and bulkiness are big blockers to VR/AR adoption. But the reason we don't have an Apple Vision Pro in an eyeglasses form factor isn't an issue of design, it's an issue of physics.
Meta seems to have decent success with their Ray Bans, which can basically do all the "ask AI" use cases, but true VR/AR fundamentally require much bulkier devices, most of all for battery life.
Tbh I rarely use my meta glasses for AI because most of the time I don't want to ask out loud in public. So I just get my phone out and ask chatgpt or gemini. I think voice is doomed due to that as a UI
An aside, but I feel pretty old, because I remember 30 years ago quite well, and no, I don't think people (at least people in tech) would be that surprised by the miniaturization and technological advancement that has occurred. Moore's law had already been churning along for decades in 1995, laptop computers had been out for a while, people (including lots of university students) were browsing the web, and heck, there were even PDAs that could do handwriting recognition in 95.
People were already saying "Isn't it amazing that this computer that you can carry around in your hand is more powerful than a giant room of computers that NASA built to send astronauts into space" in the mid 90s, so while people wouldn't necessarily guess the details, I think they fully expected the technological advancements to continue apace.
Right. So the trick is to get people to put up with carrying the necessary hardware around. Ive made iDweebs cool. Even the wired version.
Apple already tried a version of their headgear where an additional belt-mounted box and cable are needed. This was unpopular but necessary. It's up to Ive to make wearing a utility belt cool.
I agree with the first 2 sentences, but not the last. Everyone and their grandmother knows size and bulkiness are big blockers to VR/AR adoption. But the reason we don't have an Apple Vision Pro in an eyeglasses form factor isn't an issue of design, it's an issue of physics.
Meta seems to have decent success with their Ray Bans, which can basically do all the "ask AI" use cases, but true VR/AR fundamentally require much bulkier devices, most of all for battery life.