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i had some interesting thoughts while playing about how this aligns with the work of startups.

Even with the constraints of time and gravity removed and with undo, it's still quite easy to make choices that keep the structure up but leave gaps which are hard to fill in. These end up leading to cruft that's hard to get rid of.

With some degree of ability to look ahead, it's hard to break away from the human psychology of aligning the structure to your expectations for a certain piece, that may or may not be coming in the near future. somewhat analogous to building for an audience that may not be there or may never come.

Despite having all advantages, it's still quite possible to paint yourself into a corner and fail.

One can learn a lot from this game if they take the time to observe it.



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