> If your work is of so low quality that an algorithm that only generates "shitty art" (by popular consensus) puts you out of work, then you don't deserve to get paid for your "art."
> People don't get paid for work that machines can do. It's not a novel concept.
Thank you! I'm sick of sounding like an apologist. This is simply the science of economics.
>> No shame in proudly presenting a tool with "putting people out of work" as a feature.
I am so tired of this type of attitude. I've read this endlessly and it does a whole lot of nothing for nobody.
This isn't putting anyone out of work. The games simply would not be made in the first place.
Someone might not pursue game dev because they can't build the art for it themselves. Now they have options.
>> Lovingly handcrafted artwork is what I like in video games [...]
Then you go buy that thing and stop dunking on people for making tools.
Give those artists you care about your money. Let the rest of us enjoy the new tools and the work created with them.
You don't weep for all the i18n experts when someone makes a nice open source datetime library. So stop doing it here.
Software engineers constantly have to learn new things and adapt. The artists will do the same.
If they actually start using the tools, maybe they can start making games and movies and things of a scale and scope they could never have done before.
The things you can accomplish with video models are downright impressive:
Someone told me, "But you didn't hire any hard-working stop motion animators."
Yes, that's right. Because it never would have been made before. Because stop motion animating a 4-minute Superman fandom short didn't make economic sense.
> People don't get paid for work that machines can do. It's not a novel concept.
Thank you! I'm sick of sounding like an apologist. This is simply the science of economics.
>> No shame in proudly presenting a tool with "putting people out of work" as a feature.
I am so tired of this type of attitude. I've read this endlessly and it does a whole lot of nothing for nobody.
This isn't putting anyone out of work. The games simply would not be made in the first place.
Someone might not pursue game dev because they can't build the art for it themselves. Now they have options.
>> Lovingly handcrafted artwork is what I like in video games [...]
Then you go buy that thing and stop dunking on people for making tools.
Give those artists you care about your money. Let the rest of us enjoy the new tools and the work created with them.
You don't weep for all the i18n experts when someone makes a nice open source datetime library. So stop doing it here.
Software engineers constantly have to learn new things and adapt. The artists will do the same.
If they actually start using the tools, maybe they can start making games and movies and things of a scale and scope they could never have done before.
The things you can accomplish with video models are downright impressive:
https://www.youtube.com/watch?v=tAAiiKteM-U
Someone told me, "But you didn't hire any hard-working stop motion animators."
Yes, that's right. Because it never would have been made before. Because stop motion animating a 4-minute Superman fandom short didn't make economic sense.