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people did complain about it stealing GPL code scraped off github etc and then license laundering a lot, especially during the earlier days. I think now people are just worn down to have the conversation again.

I do also think the threat is bigger to artists. Sloppy code will cause problems, and at some point you'll need someone who knows what's going on to step in. Sloppy art, a lot of people accept.



I’m not sure over time people will continue to accept sloppy art.

The “glitchiness” of the AI sprites can be quite unsettling because one can feel the something-quite-wrong that is difficult to place.

This is a worse state than using even rough illustrations by actual artists.

If one must use AI for this I would recommend having an artist in the pipeline who uses AI to create assets but then makes sure they are seamless.


That's why artist should incorporate gen ai into their workflows. They have the artistic eye and separate the slop from the gold better than non artistic people. Also knowing composition and etc helps getting better results from Stable Diffusion, Flux and etc.

I remember when 3D CG was new and it got so much hate for not being "real art". I heard the same drama happened when Photoshop and Illustrator hit the market, they weren't considered "real art".


artists like making art and having some sense of intentionality, rather than just typing stuff in and then messing with it. that's the difference between cg and ai. you cannot cut intentionality out of the process and then just do tweaks to have it not be slop, at that point you cease saving time.




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