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In gaming, there's the terms "skill floor" and "skill ceiling" to describe a game's capacity for handling user adeptness. A low skill floor means anyone can play with low requirements, and a high skill floor means it demands a lot from the player. Low skill ceiling means that it takes very little time to reach the peak skill level, while a high skill ceiling means it can take years of play before taking full advantage of the tools it gives you.

Tablets seem to have a low skill floor and low skill ceiling by design. There's no file system, they can't run unsigned code, they can't write code, and are essentially just internet media players.

A PC has a somewhat low skill floor as well (as any mass consumer product should), but the skill ceiling is very very high. A confident user can also easily break something essential.



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