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Having been in the app development game for a long time, I know the feeling but have also learned to realize that this is actually not a negative; it means there's a strong signal that there's a desire for 3D apps on these touch devices. Competition can be really good. And your app has the ability to be more focused vs a legacy app that has to please a very large user-base who've come to expect it to behave a certain way.


That's a good way of looking at it!

I'm definitely aiming to build a more focused app compared Blender, as I want to focus explicitly on modeling, e.g. BRep or NURBs.

What kind of apps have you worked on?


Well, funny enough I'm actually working on a visionOS sculpting app at the moment! It's metaballs based, and kind of a different vibe / niche than what you're going for.

Eg, more like a sketch than asset production, and metaballs-focused which obviously is going to create a very different topology than NURBS, etc.

My first app was Polychord for iPad which is a music making app that came out in 2010.

These days Vibescape for visionOS is a big one for me, and there are others. I also worked in the corporate world for about a decade working on apps at Google, etc.




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