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Multiplayer video games are the big one. There's no reason why you couldn't apply the same kind of synchronization to a web app. You'll just need to decide on an approach because not all games do it the same way. Most likely you'd want rollback netcode.


Indeed, Replicache works this way, using server reconciliation (one part of client-side prediction): https://doc.replicache.dev/concepts/how-it-works




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