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"What happens if I am distributing the runtime for commercial purposes?

According to our terms of service, the distribution of the Unity runtime for commercial purposes by Industry Customers requires explicit authorization from Unity and is subject to a fee ("Distribution License') which is generally equivalent to 4.0% of the revenue generated by the software product that incorporates the Unity runtime (discounts may apply). Please contact sales to discuss further."

For folks who didn't make the move to Godot the LAST time Unity pulled this, there's Godot... (not saying that move is easy for everyone, but am just sayin'...)



This shows once again that Unity is an unreliable option for new projects. The worst part is not the 4% fee, but the bluntness with which Unity has administered these changes. They show that any terms can change at any moment.


If the US can do it, why can't everyone else


Godot is entirely unsuitable for the types of non-gaming commercial applications subject to this license (which has been around for over a decade in similar form).

Also...a 4% license for the underlying platform upon which your product is based is relatively cheap by historical standards. The numbers used to be well into the double digits.


What about Godot makes it unsuitable?


What makes Unity suitable that can't be done with Godot? That might be an opportunity for someone to build it.




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