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So somehow Unity gave away or sold part of its engine and now China has a different fork of Unity that has some of the Unreal features built in along with lots of work on Cel-Shading.


While working at Unity I discovered my commits were being mirrored to a seperate github for china, where local chinese engineers hosted a fork of my teams service running on tencent cloud, re-engineering the DB etc to make it work with

Neither my product owner, tech lead, or skip-level knew about it and were surprised when I showed them


Can you give a link to learn more about it?


Snippet from Wikipedia: "In August 2023, Unity China announced that it would soon launch a Chinese edition called Tuanjie Engine based on Unity 2022 LTS, which includes support for Chinese platforms like Weixin Mini Game, OpenHarmony and AliOS."


> So somehow Unity gave away or sold part of its engine and now China has a different fork of Unity that has some of the Unreal features built in along with lots of work on Cel-Shading.

Surely "china" had access to unity this entire time, no? Isn't this the entire point of open source? "Unity" needs to provide some value if it wants to retain control of what code is being executed.


Unity is certainly not open source, although it is source available for certain plans. They are talking about the Chinese subsidiary of Unity itself




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