And under the question "What happens if I am distributing the runtime for commercial purposes?":
>"Industry Customers requires explicit authorization from Unity and is subject to a fee ("Distribution License') which is generally equivalent to 4.0% of the revenue generated by the software product that incorporates the Unity runtime (discounts may apply)"
Since the title on here is "Unity reintroduces the Runtime Fee [...]" I assumed that there would be more to it the simple outright subscription plan(s), making me scroll down to the FAQ of the linked page where you can find the following bit of drivel which turned me right off:
> "How much does Unity Industry cost?
> For seat-based and floating license pricing, contact Sales."
Also, according to the "order summary" you get when have the default "monthly" option selected and click "Choose Plan", it says:
> "Commitment
> 8/21/2025 - 8/21/2026.
> Your total annual commitment is €4,968.00 excluding VAT /Sales Tax. ¹
> You will be charged for one month today and every month thereafter, and your subscription will > automatically renew at the end of your annual term. You can manage your subscription in your Unity Account."
indicating that even though you selected the "monthly" option it's still going to be an annual subscription and I just can't be bothered to wade through what're probably mountains of Legalese during my private time to find out how they're planning to keep you captive in that subscription for the whole year anyway.
Unity have demonstrated time and time again they're trying to screw their customers, so fuck 'em, use literally any other engine like Godot which has been recommended in this thread already. I don't think the company will reverse their course again now that the original outrage has cooled off but hopefully at least some some bottom-feeding manager types responsible for this get fired for "underperforming" if/when enough devs take their money elsewhere.
¹ in € it's 414€/mo or prepaid 4554€/a, essentially 11 instead 12 months if paid in advance
>"$450.00/mo per seat"
>"$4,950.00/yr per seat"
And under the question "What happens if I am distributing the runtime for commercial purposes?":
>"Industry Customers requires explicit authorization from Unity and is subject to a fee ("Distribution License') which is generally equivalent to 4.0% of the revenue generated by the software product that incorporates the Unity runtime (discounts may apply)"