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> False sharing occurs when multiple cores update different variables in the same cache line.

I got hit by this. In a trading algorithm backtest, I shared a struct pointer between threads that changed different members of the same struct.

Once I split this struct in 2, one per core, I got almost 10x speedup.



Interesting! Did you find out a way to bench this with the built in benchmarking suite?


No it was just a hunch derived from ancient times of SoA vs AoS game dev optimization. I didn't need the perf gain but tried and it worked.




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