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Pay is a but a single way in which an employer can attempt to unfairly exploit you.

The rest tends to hide behind culture and opportunity. Unpaid overtime framed as dedication, scope creep framed as growth, on-call expectations framed as ownership, understaffing framed as efficiency. You might find these game developers being abused by a few or all of these examples.

Exploitive companies can borrow against your pride, your fear of falling behind, and your desire to be seen as competent until your baseline becomes always available.





Do you think Salaried software devs should have overtime? Even if paid well (multiples of median salaries across industries).

I’d entrain notions past certain thresholds (60+ hr weeks for months on end seems excessive for instance) should come with certain protections/minimum extras of some sort. A few guardrails, even if only to protection extremes seems pragmatic and not too controversial imo.



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