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You're trying to minimize the power of the union by quoting dollar amounts, when the whole point of the union is to have power, and the whole point of unionization is to defeat superior dollar amounts by capturing the organizational memory that money cannot buy.

You cannot replace your entire gamedev team at once without destroying what makes your company, your company. You cannot respond to your entire gamedev team refusing to work other than by replacing them or by getting them to stop striking, either by aggressively union-busting or by negotiating with the union. That is the reason unions work at all.





It's not just about dollar amounts, it's about security and consequences. If a developer finds out that he got laid off his life is completely upended. If the CEO of microsoft finds out that the subsidiary of a subsidiary goes under, his life doesn't change. One of those two people is in a position of power so much greater than the other that they have absolutely nothing to fear from having to treat a small number of twice removed employees a little more fairly.

The whole point of the union is to have any power at all and to try to improve their working conditions, not to overpower the giants who rule over them. No one joins a union because they want to put themselves out of a job.


>You cannot respond to your entire gamedev team refusing to work other than by replacing them or by getting them to stop striking.

Funny thing. Pay people fairly and don't abuse them, and they don't strike. If they are striking, I have a lot more suspicion towards management than the workers.


That is as true as saying "work hard and produce good value and you wont get fired, if you are fired I have a lot more suspicion on the worker than the manager".

Sure most of the time people are fired for good reasons and most of the time people strike for good reasons, but not always.




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