Speaking of evil dark-patterned business practices, Epic just recently U-turned on lootboxes again. Fortnite did have them originally, but pivoted to the less egregious FOMO sales funnel around when it got really popular, except now they've backtracked by allowing pay-to-win and lootbox mechanics in user-created game modes.
Fortnite's user-created modes are essentially an attempt to compete with Roblox, and like Roblox their age demographics skew very young, so this reads as a deliberate attempt to exploit children specifically.
Maybe it has changed since I played it, but I honestly found Fortnite to be pretty non-predatory compared to most live service games. I know that's a low bar, but at least you can just buy stuff when you see them on there.
If we looked at the top 100 played steam games, I don't think Fortnite would crack the top 15 for most manipulative.
The fine can't be big enough imho. This is an evil dark-patterned business practise.